The Right Tools for the Job


If you thought the multiplayer arsenal was deadly in Killzone 2, wait till you see what we’ve included with Killzone 3’s online multiplayer mode!

Our philosophy when it comes to weapons in Killzone 3 is that every weapon has its own unique role in Killzone intense battlefields. A sniper rifle is a sniper rifle, a shotgun is a shotgun and a giant armored exoskeleton is a giant armored exoskeleton. Whether you prefer the close-up carnage of a LS13 shotgun blast to the face, the clean, calculated kill of a VC32 sniper rifle or the agilty and stealth of the M66 Machine Pistol, Killzone 3’s armory has the right tool for any job.

Faction: ISA
Class: side arms
Sights: iron sights

 

The standard side arm for ISA soldiers, the M4 is a slow but powerful fallback weapon in case the primary weapon runs out of ammunition.

Faction: Helghast/Stahl Arms
Class: side arms
Sights: iron sights


The Helghast counterpart of the M4, the StA-18 sacrifices some power and accuracy for a higher rate of fire.

Faction: ISA
Class: side arms
Sights: holographic reflex sight


The preferred sidearm of ISA Shadow Marshals, the M66 has a very high rate of fire but not much accuracy unless fired from a crouched position.

Faction: Helghast/Visari Corp.
Class: side arms
Sights: iron sights


The VC8 offers good stopping power at short range, but quickly becomes less accurate over larger distances.

Faction: Helghast/Visari Corp.
Class: side arms
Sights: iron sights


As a sidearm the StA-2 is only really useful in close quarters battle, where its tremendous power can fell most targets in a single blast.

Faction: ISA
Class: rifle
Sights: holographic reflex sight

 

The M82 is such a solid all-round assault rifle that its basic design has hardly changed over its years of service. Its low recoil, high fire rate, good range and holographic scope make this the workhorse of the ISA.

Faction: ISA
Class: rifles
Sights: holographic reflex sight

 

The silenced version of the M82 fires in bursts to reduce recoil even further. The added silencer prevents the player from showing up on enemy radar.

Faction: Helghast/Stahl Arms
Class: rifles
Sights: reflex sight


The StA-52 assault rifle is the mainstay of the Helghast army. Although it lacks the accuracy of its ISA counterpart, the M82, it makes up for this with a higher rate of fire and larger ammo drum size.

Faction: Helghast/Stahl Arms
Class: rifles
Sights: reflex sight


The silenced version of the StA-52 assault rifle fires in bursts to minimize recoil. Although it reduces the fire rate, the silencer keeps the player from showing up on enemy radar when firing.

Faction: Helghast/Stahl Arms
Class: rifles
Sights: telescopic sight


Fitted with a reflex sight, this powerful low-recoil rifle is the best suited for mid- to long-range engagements. While it lacks the extreme accuracy of the VC32, it has a much higher fire rate.

Faction: Helghast/Visari Corp.
Class: rifles
Sights: illuminated 2x and 5x zoom telescopic sight


Two different zoom levels allow the VC32 sniper rifle to be used in mid-range and long-range combat. For optimal accuracy, the weapon should be fired from a crouched position.

Faction: ISA
Class: close quarter weapons


The M32 is the last resort of close quarters combatants. Suitable for both stabbing and slicing, it makes for a brutal melee attack.

Faction: ISA
Class: close quarter firearms
Sights: reflex sight


The LS13 is a pump action shotgun with devastating close-range damage. It’s not very accurate, however, and loses its effectiveness at anything other than close range.

Faction: Helghast/Stahl Arms
Class: close quarter firearms
Sights: iron sights


The StA-11 SMG boasts low recoil and a high fire rate, and does tremendous damage at close range. It is ideally suited for ‘run & gun’ type tactics.

Faction: Helghast/Stahl Arms
Class: close quarter firearms
Sights: iron sights

 

The silenced StA-11 SMG keeps the player from showing up on enemy radar while firing. State of the art silencing technology does not sacrifice fire rate or accuracy.

Faction: ISA
Class: close quarter firearms
Sights: iron sights


Based off the M82 design, the LS57 SMG suffers from more recoil than the StA-11, but makes up for this in range and firepower.

Faction: ISA
Class: machine guns
Sights: iron sights


The M224-1A is an LMG with large magazine capacity and plenty of range. It’s an excellent suppressive weapon, but has a comparably low fire rate.

Faction: Helghast/Stahl Arms
Class: machine guns


The StA-3 is an LMG with a sizeable ammo drum and a tremendous fire rate. It is unmatched in its suppressive capabilities, especially when fired from a crouched position.

Faction: Helghast
Class: machine guns


Intended strictly for stationary defense, the immensely powerful StA-62 can project a wall of lead that will tear anything short of an armored vehicle to pieces in seconds.

Faction: Helghast/Visari Corps
Class: rocket launchers


The VC9 is ideal for taking down enemy vehicles and entrenchments. Although it lacks the homing capabilities of the W.A.S.P. Launcher, its portability is a considerable benefit.

Faction: Helghast
Class: rocket launchers


Like the StA-62, the StA-X3 can only be fired from a fixed mount. The weapon launches a volley of homing missiles in primary fire mode, and a targeted ‘bunker buster’ strike in alternate fire mode.

Faction: ISA
Class: explosives


The M194 is a standard- issue fragmentation grenade with a digitally enhanced fuse igniter. It is ideal for sweeping rooms or clearing out enemy entrenchments.

Faction: both
Class: explosives


The proximity mine tracks the proximity of enemies and explodes when one enters within a two meter radius. Unless the target is extremely well-armored, this is usually enough to neutralize any enemy.

Faction: Helghast/ Visari Corp.
Class: special

 

The VC116 is an automated defense turret that can be deployed by Helghast Engineers. It has excellent detection range, but only average firepower and accuracy.

Faction: ISA
Class: special


The LS116 is the ISA equivalent of the VC116 Sentry Turret. It has an equal detection range, and matches its counterpart in firepower and accuracy as well.

Faction: Helghast/Stahl Arms
Class: vehicles


The StA-X6 comes equipped with a belt-fed submachine gun based on the StA-11 design. The range of the weapon has been upgraded to allow the wearer to fire from great heights.

Faction: ISA
Class: vehicles


Slow and clunky but extremely well-armored, the ISA Exoskeleton is equipped with a heavy machine gun and a rocket launcher. It does have a weak spot that can affect the operator, however.

Which weapons are you aching to get your hands on? Talk about it in the forums, or let us know in the comments below!

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