End of Open BetaBy Dan Nanni on Feb 16, 2011 12:00:00 AM
Thanks to everyone who participated for taking the time out to test Killzone 3's multiplayer component! Through your testing, feedback and comments, Killzone 3 is shaping up to be a fantastic multiplayer experience - and we have you all to thank.
We've already managed to address several key issues, such as server stability, network errors, and so on. What we'd like to do here is give you some idea of how your hard work has paid off on parts of the game you've commented on, but haven't seen a patch for in the open beta.
We've received a tremendous amount feedback from all of you, some of it obviously in favor of specific changes, while some other feedback was split down the middle. To compensate for the split feedback, we've looked at information and statistics we've been collecting while you've been playing on the server. Below you'll find a list of some of the most talked about points during beta, and what we plan to do to address these specific issues.
- A fix to the "Your Faction Has Won/Lost" issue, along with all oddities that resulted from this occurring
- An issue that allowed more than two clans to join a clan match will be fixed
- Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screens
- We've simplified the process to invite players into your game (just one button press)
- The radius of the Marksman's Scramble++ has been lowered
- Medic's Revive distance increased and cooldown to re-use is decreased
- No collision on mortally wounded player bodies
- Increased player stamina
- An icon will be shown in the menu when you have a Killzone 3 message in your inbox
Shortly after the game's release, you'll also see these changes patched in:
- Support for color-blind players
- Implement unranked custom games for players to create private or clan matches
- Enhanced custom games functionality that will allow players to:
- Control over games modes and settings
- Secure games, allowing you to invite the players you want to play with
- The ability to prevent abilities and weapons from being used
- Toggling on and off functionality, such as ribbons, skills, explosives, etc.
- Selecting which careers you want available to players
- Allow friendly fire to be turned on or off
- Faction switching enabled or disabled
- The Clan Officer role will be added to clans
- Separate turn speeds for hip-fire and ADS
- Overly enthusiastic death screams will be toned down
- Increased the amount of kills required to win a Guerrilla Warfare match
- Increased Accuracy ribbon will have its effectiveness lowered
- Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
- Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
- Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
- Balance factions out by moving players to the other team at the end of the match if one team is lopsided
- The ability to turn off HUD markers for point pop-ups and objectives
- A menu option to allow squad-only chat
- The addition of a Mute All button
- Scoreboard flickering will be fixed
- Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. 8)
And that list is just the beginning. As we release our patches you'll get a full list of everything we've updated in a patch list, which is much more than what we've listed above.
We'd like to thank all of you for taking such an active part in the Killzone community and we sincerely appreciate all of the time you've put into the open beta test. We simply can't thank you enough!
– The Killzone Multiplayer Team