Surviving Killzone: Mercenary's Multiplayer Open Beta


We’re two weeks away from the launch of Killzone: Mercenary, but gamers won’t have to wait that long to cut their teeth on Mercenary’s impressive multiplayer suite. The Killzone: Mercenary development team are expanding the multiplayer Beta to give the servers a good test before the game is launched on PlayStation Vita.

For SCEA users, the Open Beta for Killzone: Mercenary will be made available to PlayStation®Plus subscribers who are lucky enough to own a PlayStation Vita on August 20th (after the Store update). Those of you who went out of your way to acquire special Beta access vouchers—perhaps through a certain promotion on PS Home in North America?—will also be granted early access! Then, on August 27th (after the Store update), the Beta will open up further to become available to all North American PS Vita owners, coming to a close on September 3rd. 

 

For SCEE users, the Open Beta for Killzone: Mercenary will be made available to PlayStation®Plus subscribers who own a PlayStation Vita from the 21st August. On the 28th August the Beta will open up further to become available to everyone who owns a PS Vita and will end on the 3rd September 2013. Please note that for German users, the Public Open Beta will only be available via PlayStation®Plus from the 21st August through to the 3rd September 2013.

 

Mercenary boasts a number of unique modes, innovative gameplay mechanics and introduces a daily ranking system to make Mercenary the most advanced, addictive multiplayer experience on the Vita.

Mercenary boasts a number of unique modes, innovative gameplay mechanics and introduces a daily ranking system to make Mercenary the most advanced, addictive multiplayer experience on the Vita.

 

What You Should Know:

 

  • All money earned playing the game, in any mode, can be used to purchase new weapons and equipment from Blackjack (arms dealer). These purchases can then be used in both single player campaign and multiplayer.
  • Once campaign missions have been completed, they can be replayed with additional contract objectives. These challenge contracts provide a set of objectives based around Covert, Demolition and precision play-styles. They are also a great way of earning V$.
  • Each campaign mission contains six pieces of Intel to retrieve. There are two ways of retrieving Intel; interrogate captains (marked on radar) or hacking Intel terminals. Collect all six pieces of Intel to unlock bonus Valour Cards for your Valour Collection.

 

The Valor System:

 

The Valor system operates by assigning each member of the Killzone: Mercenary community a Valor Card. Your Valor Card represents your earning ability in the game, with Ace being the highest rank and two being the lowest. You will be issued a new Valor Card once every 24 hours, your new card will be based on your recent earnings compared to all other players, this means that the value of your card can go up as well as down!

 

In multiplayer, players will drop an instance of their Valor Card when they die. This card can then be collected for bonus V$ and the higher the Valor of the card the greater the reward. The suit of a players Valor card represents the weapon type they have been using. To change suits a player must make consecutive kills with a specific type:

 

  • Clubs – make 7 consecutive kills with an assault rifle or LMG
  • Hearts – make 5 consecutive kills with a secondary weapon
  • Spades – make three consecutive kills with a sniper rifle
  • Diamonds – make 4 consecutive kills with an SMG

 

Valor Cards collected in multiplayer and campaign (through retrieving Intel) are placed into your Valor Collection. Your Valor Collection is represented as a pack of cards and by making “hands” (four of a kind, flush, full deck) you will gain large V$ rewards.

 

Controls:

 

When using sniper rifles you can change the zoom magnification of the scope by dragging up and down on the rear touch pad when aiming down the sight. VAN-Guard capsules are regularly fired into multiplayer maps and some single player missions. These capsules contain a single use VAN-guard that the player can deploy.

 

Most touch controls are also mapped to physical buttons:

 

  • Switch weapon = D-Pad right
  • Deploy VAN-Guard = D-Pad left
  • Grenade = D-Pad down
  • Interact = press triangle
  • Sprint = tap circle when moving

 

The only enforced touch screen interactions are for Brutal Melee, hacking, levers and some VAN-Guards.

The team at Guerrilla Cambridge put in a lot of blood, sweat and tears to make Mercenary’s multiplayer package the most advanced experience to-date on the PlayStation Vita. We’re very excited for launch, but we think the Open Beta will definitely hold you over until September! 

Latest Posts

  1. Killzone 2 and Killzone 3 websites no longer available

    KZ2, KZ3 sites no longer available

    By Victor Zuylen
  2. Double Discount, Double Valor

    Double Discount, Double Valor

    By Victor Zuylen
  3. Killzone Player Voice Shutting Down

    Player Voice Shutting Down

    By Victor Zuylen
  4. Guerrilla Announces Killzone Visual Design Book

    Killzone Visual Design Book

    By Victor Zuylen
  5. Killzone Shadow Fall Second Anniversary

    Killzone Shadow Fall Second Anniversary

    By Victor Zuylen
  6. Shadow Fall 2nd Anniversary Player Tournament

    Shadow Fall 2nd Anniversary Tournament

    By Lucas Lodi
  7. Killzone Community League Kicks Off

    Killzone Community League Kicks Off

    By Victor Zuylen
  8. Double Valor Kingsday Weekend

    Double Valor Kingsday Weekend

    By Vincent Doornekamp
  9. Submit your Killzone clips for the Community Spotlight
  10. Hunt for Collectibles during Easter!

    Hunt for Collectibles during Easter!

    By Vincent Doornekamp
subscribe to rss-feed